Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Dex to AC which also improves offense and damage. Scorching Ray is only any good from lvl8 for you. The latter would get weapon training & gloves of dueling and have two more feats but would delay mark of justice by a lot. Aspect of the wolf allows for free trips. Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. This build is current to October 8, 2019. There is no reason to go anything but human. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Level 13 brings us Enduring Earth, doubling the duration. Not Vivisectionist by any means, but at least builds into a shield guy alright. Monk robes, AC gear, Stat Gear. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. Doesnt bother much. Weapon Talents were skipped entirely. Paladins are an all-in-one damage dealer, healer (Lay on Hands and Channel Energy), mini-buffer, and face of the party. They are either your get-out-of-jail-free cards, or additional damage per round. Iomedae is the most common paladin deity. Pretty much Deadly Earth but with lower duration and no Bowling. Awesome. Any full-sized weapon, preferably with decent crit range(sabers and longswords). If you want to wait for level 8 spells is the question. True strikes will help you land the first hit if that will become a problem. it should be available. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). Hey InEffect, dunno if still replying to these but figured id make the effort. Combines well with the Mythic abilities that still do damage on a miss. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. You will lose a tiny bit of AB, but will safely chop away with reach. If you plan on keeping a bard around, take Traditional Monk instead. Dazzling is taken so he doesn't just stand there after initial control spells are fired. The Paladin is a class in Pathfinder: Kingmaker . This is because it'll help you land more AOOs. Whatever you like. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. The game being so new there are not alot of builds out yet. If you have Varnhold DLC. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). While you cant cast spells in it, breath weapon works perfectly fine. Let me introduce you to Deadly Earth. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Pick halfling as race 5 19 14 14 8 19. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. Click it from level 1 and never turn it off pretty much, except for Beast Form. Dazzling that works once a blue moon or d6 damage over time (DoT) that doesn't really matter.Hare would be a valid alternative, but initiative doesnt really matter for this one. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. Level 12 is where the game really starts to crumble. It's like having a second MC with less carry weight. Mobility and Athletics are a good choice due to no armor. Every bit of Attack Bonus (AB) counts there. taking 1 level of Scaled Fist Monk) that can help shore up a Paladin's defense issues, but really pushes your Paladin away from their traditional look and feel). Travel domain is mechanically the best. Earlygame you support a pet and try not to facetank too much. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Pretty roleplay-friendly. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. Ha! 8 attacks/4 at max BAB with extra attack ki power. Or Blind Fight if you don't have an alchemist to give out Echolocation. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. I cant beat ratnook or technic at level 2 so i just havent figured it out. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. Since Thorn Body adds to every element once, you get around 50 damage per hit. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. If you go down this route I would also recommend a reach 2 hand weapon (i.e. 3 of those at max Base Attack Bonus (BAB). Alternative would be anything with Travel or Plant Domain. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Your damage will be more than fine as well. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. Can also be longsword or whatever 1h you fancy. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. This is the most damage you can squeeze out of Arcane Trickster (AT). Can also be longsword or whatever 1h you fancy. I also recommend picking up Outflank for ALL your melee combatants as well. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). Press question mark to learn the rest of the keyboard shortcuts. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Awesome. Will targeting spells are not the most important. you get enough saves from items and priest can give you CHA saves anyway. Somewhere else you can grab int headband at level 2? Out of all our elements, water was the easiest to shift to 15. Fire-breathing bears. Your tools for solving early-gameEasy to find/buy scrolls. Nice easy build. Now bad news are it takes time to get to dragon forms. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Its a nice way to keep sneak attack and studied target progressing. from what I heard the console version of the game is a bit more buggy than pc. A few words about spells. Could've used armor instead of Monk goodies, but there is no point in it. At higher levels, attacks of opportunity will trigger quite a bit. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Use keen enchant instead. Any good advice for building a 2h Paladin? WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). Sorry, this post was deleted by the person who originally posted it. Could also be Dispel or True Sight. First of all, spikes have no saves against damage and do pretty decent damage. 7/19/14/14/7/18 stats for those. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Bard that can actually dish out some decent damage. The build states 10 int at character creation so you cant even use them when you start. Dragon Forms allow you to cast. Shambling Mound is okay in a pinch. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Scimitars have nice synergy with Magus, so here we go. Otherwise tanky pala. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. you don't have to fight pretty much anything with MC in the prologue. Everything is controlled for a good long while. Has Web for early-game. There is no way for monk to contend with that. Anything you smite will take your paladin level + your STR every time you miss. All rights reserved. Arcane weapon youll likely use is Axiomatic+Bane. Remove Fear (important Bard spell) you won't be able to cast for a long time. Buff. ), and a Level 14 pet (buffed by our team feats). There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. You can miss most things in the game and still be in a decent enough shape. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Valve Corporation. I'd take it for solo or if I didn't have a bard with dirge. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Otherwise buy one in your capital. Keep a staff on you just in case. Or you can toss some defensive spells if you need those. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Your controller with some damage attached for late-game. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. To the tanky part. Earth or Fire Wall + Bowling (depending how much time you have to spare). Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. Will give you Bane Blade, so that's good. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. ). If you are ever stuck, Druid comes with a lot of cheese. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Press J to jump to the feed. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Reach weapons are nice for a 2 handed build. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). Use Gather Power to reduce the burn. This build is current to November 10, 2019.
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